Academic

Education

  • PDEng in Technology, University of Twente, Netherlands
    • Theses title: A context realistic VR simulator for educating operators in a road construction site made by Unity3D engine.
    • Paper: Virtual Prototyping-based Usability Assessment of Operator Support System for Construction Equipment
  • M.Sc. in Information Technology, University of Tehran, Tehran, Iran
    • Theses title: “Dynamic difficulty adjustment and user modeling in cognitive memory games”
    • Paper: Sajad Mowlaei, Hadi Moradi, Javad Hatami, Majid Nili, The Effect of Using the Chunking Strategy in Memorizing Digits, submitted & under process for publication
  • B.Sc. in Information Technology, University of Tehran, Tehran, Iran
    • B.Sc. project Title: ” implementation eye tracking in a shooter game for cloud gaming system
    • Paper: “GSET Somi: A Game-Specific Eye Tracking Dataset for Somi, ACM Multimedia Systems 2016 Conference”


Publications

  • Denis Makarov, Faridaddin Vahdatikhaki, Seirgei Miller, Sajjad Mowlaei and Andre Doree. Virtual Prototyping-based Usability Assessment of Operator Support System for Construction Equipment. ISARC 2021.
  • Hamed Ahmadi, Saman Zad Tootaghaj, Sajad Mowlaei, Mahmoud Reza Hashemi, and Shervin Shirmohammadi. 2016. GSET somi: a game-specific eye tracking dataset for somi. In Proceedings of the 7th International Conference on Multimedia Systems (MMSys ’16). ACM, New York, NY, USA, , Article 42 , 6 pages. DOI: http://dx.doi.org/10.1145/2910017.2910616
  • S. Mowlaei, S. Schmidt, S. Zadtootaghaj, and S. Möller, “Know your Game: A bottom-up Approach for Gaming Research,” in Quality of Multimedia Experience (QoMEX), 2018 Tenth International Conference on, 2018
  • Sajad Mowlaei, Hadi Moradi, Javad Hatami, Majid Nili, The Effect of Using the Chunking Strategy in Memorizing Digits, submitted & under process for publication. Download full text

Technical skills

C#, Unity ■■■■
C/C++ ■■■□
VR/AR Development ■■■□
Software Architecture/Design Pattern ■■■□
Game Maker, Flash, ActionScript, LibGdx, SFML ■■■□
Game Design, UI/UX ■■■□
Git ■■■■
Photoshop, Blender ■■□□
Visual Studio, Rider, Qt, Eclips, Netbeans ■■■□
Python, Java, PHP, HTML, CSS, JavaScript ■■□□
Linux ■■□□
■□□□ Novice: I can handle basic functions, but not much more. ■■□□ Intermediate: More advanced abilities are at my disposal; I might need other’s help. ■■■□ Proficient: I’ll usually be okay. If issues arise, I handle them efficiently. ■■■■ Expert: I can handle anything thrown my way, others come to me for advice.

Internship

  • During my B.Sc. degree, I worked for “Pars Cognition Company” as an intern. In my internship, I worked on some educational games for children between 2 to 7 ages. My responsibility was leading of a team of four students to translate and refine about 30 mini-games to make them suitable for our culture.

Teaching Experiences

  • Teacher Assistant in “Introduction to the computer system and programming”, Fall 2010
  • C/C++ Tutoring for 3 years
  • Teaching game programming course in “Nikan” high school – September 2013 until September 2015
  • Game developing mentor-ship in summer workshops at the university of Tehran for 3 years
  • Game developing mentor-ship in biotechnology games workshop

Languages

  • Persian (mother tongue)
  • English (Professional working proficiency)
  • Dutch (Basic)