Education
- PDEng in Technology, University of Twente, Netherlands
- Theses title: A context realistic VR simulator for educating operators in a road construction site made by Unity3D engine.
- Paper: Virtual Prototyping-based Usability Assessment of Operator Support System for Construction Equipment
- M.Sc. in Information Technology, University of Tehran, Tehran, Iran
- Theses title: “Dynamic difficulty adjustment and user modeling in cognitive memory games”
- Paper: Sajad Mowlaei, Hadi Moradi, Javad Hatami, Majid Nili, The Effect of Using the Chunking Strategy in Memorizing Digits, submitted & under process for publication
- B.Sc. in Information Technology, University of Tehran, Tehran, Iran
- B.Sc. project Title: ” implementation eye tracking in a shooter game for cloud gaming system
- Paper: “GSET Somi: A Game-Specific Eye Tracking Dataset for Somi, ACM Multimedia Systems 2016 Conference”
Publications
- Denis Makarov, Faridaddin Vahdatikhaki, Seirgei Miller, Sajjad Mowlaei and Andre Doree. Virtual Prototyping-based Usability Assessment of Operator Support System for Construction Equipment. ISARC 2021.
- Hamed Ahmadi, Saman Zad Tootaghaj, Sajad Mowlaei, Mahmoud Reza Hashemi, and Shervin Shirmohammadi. 2016. GSET somi: a game-specific eye tracking dataset for somi. In Proceedings of the 7th International Conference on Multimedia Systems (MMSys ’16). ACM, New York, NY, USA, , Article 42 , 6 pages. DOI: http://dx.doi.org/10.1145/2910017.2910616
- S. Mowlaei, S. Schmidt, S. Zadtootaghaj, and S. Möller, “Know your Game: A bottom-up Approach for Gaming Research,” in Quality of Multimedia Experience (QoMEX), 2018 Tenth International Conference on, 2018
- Sajad Mowlaei, Hadi Moradi, Javad Hatami, Majid Nili, The Effect of Using the Chunking Strategy in Memorizing Digits, submitted & under process for publication. Download full text
Technical skills
| C#, Unity | ■■■■ |
| C/C++ | ■■■□ |
| VR/AR Development | ■■■□ |
| Software Architecture/Design Pattern | ■■■□ |
| Game Maker, Flash, ActionScript, LibGdx, SFML | ■■■□ |
| Game Design, UI/UX | ■■■□ |
| Git | ■■■■ |
| Photoshop, Blender | ■■□□ |
| Visual Studio, Rider, Qt, Eclips, Netbeans | ■■■□ |
| Python, Java, PHP, HTML, CSS, JavaScript | ■■□□ |
| Linux | ■■□□ |
| ■□□□ Novice: I can handle basic functions, but not much more. | ■■□□ Intermediate: More advanced abilities are at my disposal; I might need other’s help. | ■■■□ Proficient: I’ll usually be okay. If issues arise, I handle them efficiently. | ■■■■ Expert: I can handle anything thrown my way, others come to me for advice. |
Internship
- During my B.Sc. degree, I worked for “Pars Cognition Company” as an intern. In my internship, I worked on some educational games for children between 2 to 7 ages. My responsibility was leading of a team of four students to translate and refine about 30 mini-games to make them suitable for our culture.
Teaching Experiences
- Teacher Assistant in “Introduction to the computer system and programming”, Fall 2010
- C/C++ Tutoring for 3 years
- Teaching game programming course in “Nikan” high school – September 2013 until September 2015
- Game developing mentor-ship in summer workshops at the university of Tehran for 3 years
- Game developing mentor-ship in biotechnology games workshop
Languages
- Persian (mother tongue)
- English (Professional working proficiency)
- Dutch (Basic)