
A runtime editor developed in "Ibeo Eindhoven" to create and modify scenarios in a sensor simulation environment.

Made in Unity3D for "Aspari" in the Netherland. It is used in classrooms for educational purposes.


A business simulation mobile game, developed in Unity3D and published for android.

Cloud gaming, User modeling, Biped Walking Control, and custom game engine are topics that I worked on as a student.

This game is designed to introduce biotechnology concept to kids.

I have developed several vertical slice games (or prototypes) for research, competitions or for fun.

I developed a VR action game, and a mobile AR application about a museum.

"Babakan" is a point and click adventure game. It is my first big project and thanks to this project, I got lots of practical experiences in the game industry.