VR Paving Operation

I worked on developing a VR simulator for paving operation by Unity3D. My responsibilities besides software architecture were:
• Implementation of the software containing optimization, physics simulation, and usability challenges.
• Developing tools for editing scenarios and analyzing performance using Qt/C++ containing UI/UX challenges.
• Working with various disciplines like educational scientist, construction managers, and scenario designers.
• Interviewing with stakeholders, organizing workshop with end users, gathering requirements, defining scope of the simulator base on needs, negotiation to come up with a feasible and acceptable solution.